5 Healthy Workplace Habits by Using The Scrum Process Model

5-healthy-workplace-habits-by-using-the-scrum-process-modelThere are many ways to do work, and to be honest, not many people are taught how to create good or optimal workplace habits. That being the case, workplace dynamics can range from being a cesspool of toxic behavior and habits, to one that has an environment of the utmost respect for one another. The environment created in most workplaces is a cumulative result of individual behaviors happening at a given time, much like society, but only much more concentrated since we’re left to interact daily from morning until afternoon with our work colleagues.

The following factors, as part of the scrum process model, are found to reduce stress, anxiety and in turn increase workplace  motivation and productivity:

1- Intermediate Deadlines (The Sprint)

It has been shown that when work has no confinements and there is “no light at the end of the tunnel,” the level motivation steadily declines over time. Further to this, the likelihood of burnout and employee turnaround starts to become more and more apparent. The Sprint as a 2 to 4 week timebox that is meant to happen iteratively, gives a mini-project sense to accomplishing each round that expectedly gives a delivery of product. Intermediate deadlines in this case, tend to occur frequently and regularly give a sense of accomplishment and cyclical motivation.

2- Sense of Purpose (Sprint Planning, Sprint Goal)

When Sprint Planning takes place, there’s a chance for everyone on the team to set their sights on how much work can be estimated for the upcoming sprint timebox. As part of the Sprint Planning activity, a Sprint Goal is set by the Product Owner that enables all involved, the focus and vision as to what they will all being working toward by the end of the Sprint. Consequently if there is proper buy-in at the start with all sights on the sprint goal, it will give that sense of purpose that everyone can focus on and relate to for achievement.

3- Doing Things Better Every Time (Sprint Retrospective)

As most workplaces allow their employees to become complacent, and resulting in lack of performance feedback, the Sprint Retrospective allows for that time where everyone as a group can look at what were the great and no-so-great behaviors of the previous sprint. This sets the course for getting better on an iterative basis as this is done in each sprint. What some people don’t realize is the advantage of thinking of what to “stop doing” and what to “start doing” is already a two-fold way of taking on good habits. This is a bi-directional thought process, since most people typically think of improvement in one direction such as “just do things better” and leave out “what bad habits should I leave out of my routine.”

4- Great Support Network (Daily Scrum/Standup)

Everyone knows that an ongoing support network is a great positive factor. The daily scrum/standup allows for everyone to confirm what they were working on the previous day, and what they will accomplish for the remainder of the current day. The key part of team support for that day is when impediments and blockers are reported. This is a chance for everyone to chip in and see if there’s a way to resolve the blocker. This isn’t just the job for the Scrum Master, but also for the rest of the team. So the blocker announcement starts at the scrum meeting, but gets resolved outside of the meeting with the relevant members of the team, most likely those that are knowledgeable in the area of the impediment. Everyone else continues on their existing tasks to make sure productivity is not impeded.

5- Being Able to See Results  (Daily Scrum/Standup, Sprint Review, Sprint Retrospective, Sprint/Kanban Board)

The structure from which we have a sprint allows everyone to see results on a regular basis. Whether it’s on a daily basis (Scrum/Standup) or by sprint duration (Sprint Review, Sprint Retrospective). We are able to see and experience results on a very constant basis. Along with tools such as the sprint/kanban board that are high-touch/high-visibility in nature, allows for everyone to see progress and status as it happens.

On a Final Note…

It must be said, getting everyone aligned to proper workplace habits can come naturally to those who adopt the scrum process model. It’s not necessarily about having a process, but actually  having a positive attitude and confidence that it will work. Creating that momentum in your day-to-day, will likely come with resistance at all stages of development, but those who are on board, will quickly become visible to the organization and will certainly become the agile champions and leaders.

[Image courtesy of Ambro at FreeDigitalPhotos.net]


 

Why Apply Agile Project Management Principles (part 1 of 2)

why-apply-agile-project-management-principles-1-of-2Many new projects seem to fail at the beginning, especially in hindsight, when looking back after months of development and product delivery progress. There have been many cases where agile projects did not even go over the Agile Manifesto which as most would should have been the first step. Beyond the 4 value statements from the manifesto, are the 12 principles that help guide the agile practitioner in keeping up with the 4 value statements. As we will see, all 12 were very cleverly worded and cover all angles that the agile mind would live by.

As part 1 of a 2-part series we will give further insight as to what those 12 principles are and why they are important for up-keeping in the context of agile project management principles:

1. Our highest priority is to satisfy the customer through early and continuous delivery of valuable software (in non-software projects this would refer to product).

When we look at this first principle we see that customer satisfaction is the first thing that comes up, but that is not to say we need to do everything the customer wants outside of reason. This is why the second part of the principle mentions early and continuous delivery of valuable software/product. In all instances the customer relationship starts where ultimately there is a product to be delivered. If you note, the “early” part is also deliberate since it is essential to building the quick ROI for the client. The “continuous” part represents the iterative part about agile methods that allows for features to be built in with the value requested by the customer.

2. Welcome changing requirements, even late in development. Agile processes harness change for the customer’s competitive advantage.

The requirements of an agile project are reflected by the Backlog (Product and Sprint). The backlog is the crux of the agile project methodology and workflow process, and is the basis of the work that needs to be done by the agile team. This principle of welcoming changing requirements in the format of a backlog allows for prioritization and re-prioritization at any moment within the sprint for the Sprint Backlog, and the Product Backlog throughout the agile project. Typically, the high level of transparency through daily scrums, and kanban boards, etc., allows for the agile working team to change requirements to reflect the ROI, resulting “customer’s competitive advantage” as needed and without the resistance that a project would have in a traditional waterfall setting.

3. Deliver working software frequently, from a couple of weeks to a couple of months, with a preference to the shorter timescale.

The only way to gain return on a product is by confirming the results. Therefore the need to deliver “frequently” is tied to getting the most out of continuous delivery. This is part of the reason for preference to the shorter timescale, since that would provide more delivery cycles (iterations or sprints) and all resulting feedback loops from the customer and business. The other reason for preference to the shorter timescale is that it mitigates risks by allowing for developing time-sensitive competitive advantages (quicker time to market) of the software or product. When using lean tools the work-in-progress (WIP) becomes evident and quicker cycles prevent any wastes (so-called “muda”), and locks in the value of the delivered product.

4. Business people and developers must work together daily throughout the project.

When referring to working together daily this primarily refers to all agile team roles in the same room, face-to-face communications, and not so much on texting and emailing. Gaps in the daily interactions leaves room for unconfirmed value, and possible waste once business people and developers fall out-of-the-loop. The other key phrase is “throughout the project.” Some business roles, and developers may tend to fade in and out of the project if they are assigned to more than one project, and are spread thin throughout the course of the project. This leaves gaps in expectations and confirmation of progress when it is needed most.

5. Build projects around motivated individuals. Give them the environment and support they need, and trust them to get the job done.

When a project gets started and is ongoing, we need to make sure we don’t get in the way of agile team members that are experts in their domain. This is where we build in the element of “trust” and leave them to do what they do best. Giving them the environment and support relies on the scrum master role where there is a need to protect the agile team from outside distractions, and help remove blockages when they appear.

6. The most efficient and effective method of conveying information to and within a development team is face-to-face conversation.

The key here is that people are to engage in “people-friendly” situations that promote easy communication with the least amount of “out-of-context” risk as possible. Body language makes up about 55% of communication, and therefore represents the most powerful component when compared to 7% verbal and 38% tone of voice. Since email messages can take on a tone the reader chooses to interpret them by, a message may be interpreted as malicious where in fact it could have been completely benign. The other advantage of the face-to-face communication is that everyone benefits from osmotic communication whereby knowledge and information is gained from background discussions from fellow agile team members. This presents an overall advantage since it effortlessly keeps everyone on the same page.

For the second part of this section  << click here >>

[Source for Agile Manifesto Principles: Manifesto for Agile Software Development]
[Image courtesy of Stuart Miles at FreeDigitalPhotos.net]


10 Negative Sounding Terms Used in Agile Working Settings (But are not!)

10-negative-terms-in-agile-working-settingsSome level of confusion may occur with the use of certain terminologies, likely when a relatively new-to-agile member joins an agile working team. Let’s face it, we are living in a society that requires us to know expressions, abbreviations, or acronyms on what everyone is talking about as common knowledge. It’s certainly always best to ask the question up front, but for those worried about terms that typically come up in the context of agile projects, we’ve outlined some below.

Those joining an agile project will naturally learn quickly about every day agile terms that are not usually used in any other project context such as: scrum, sprint, retrospective, standup, etc., but what about the mention of some less familiar terms? Some might come up only a few times within a sprint or throughout the entire agile project.

Here’s a few examples of terms, that could raise some eyebrows upon first hearing them. You can rest assured most have a positive context despite their seemingly negative sounding words:

Burn-Down

The instance from which we use the term Burn-Down is with the Burn-Down Chart. This term has very little to do with burning anything down, at least not from the context of lighting something up with a flame or fire. The Burn-Down Chart, as an agile tool, gives a graphical representation of how much work is left to do in the sprint. The main component that is being represented is the amount of scope or story points completed, while giving a visual cue of agile team velocity.

Peer Pressure

Many of us started to hear the term Peer Pressure in our high school days. This brought about times of being pressured to fit in with the crowd by doing acts of stupidity, substance use, or criminal activity. Performing any of the acts would reassure acceptance for that member, but if not they would face possible rejection, bullying or humiliation. Peer pressure in agile working environments comes about more from the high level of transparency and visibility, than actual pressure from the agile team. The occurrence of peer pressure comes about when the individual reports their own performance and realizes that they may be stalling or slowing the rest of the team down. This could be a result of over committing, or just simply under-performing within the group. This typically would require the individual review with the agile business coach or scrum master role to see where or why they may not be a fit for the current team.

Burn-Up

Similar to Burn-Down, this term is also used when referring to an agile information radiator called the Burn-Up Chart. This chart can viewed side-by-side with the Burn-Down chart, but today most software applications can show them both superimposed for better understanding of progress. While the Burn-Down Chart will show how much scope or points being completed. the Burn-Up Chart shows how many hours are being used to complete the tasks. Both charts together will confirm whether or not estimates that we set in the sprint planning are on track or not.

Servant

For those who have taken on the Scrum Master role, they may learn eventually that their preferred form of leadership is that of “servant-leadership.” This in no way means being a servant in the traditional sense, but rather one of the most effective ways to lead by example. So the idea that a servant as a slave is very far from the intent. Servant-Leadership in principle is meant to serve others so that others can grow and become self-organized, rather than the opposite “command-and-control” approach to leadership that creates drone-like behavior from others.

Playing Games

Much of agile training and learning can come about from playing agile games. Typically when you think of playing games, it is thought that people are just horsing around, not being productive or wasting time. In the context of agile teams, it is very much encouraged to play games to get familiar with agile workflows, planning, iterative development, and team building activities. There are numerous and still new and innovative ways that agile practitioners play games to learn while adopting an agile mindset and principles.

Disruptive

When we think of the term disruptive on a day-to-day context, we tend to think of disturbance or distraction. In an agile context and mainly technological circles, disruptive commonly refers to innovation. To be part of an agile team that has created a disruptive technology or invention means that there has been a major advancement, so much so, that it actually brings the previous function, or use of the previously existing technology to obsoletion.

Pigs and Chickens

While working on an agile project, you may come across some farm animal terminology, specifically Pigs and/or Chickens. These terms are perhaps used less and less recently, but they came about from an anecdote that demonstrates the level of commitment of certain members of the team. The story refers to a chicken asking a pig to start a restaurant together called “Ham and Eggs.” The Pig answers “no thanks” since the Pig would need to be committed (since Pig has to be killed to make Ham), whereas the chicken would only be involved. This basically gives an idea of the different levels that certain stakeholders and agile team roles have in a project and how they should participate in sprint events such as the daily standup.

Pirate Metrics

For what is now being used as a part of agile metrics, you might think this has something to do with piracy. The term pirate metrics comes from the mnemonic term AARRR (the pirate rant) to remember the 5 key metrics to measure increasing revenue: Acquisition, Activation, Retention, Referral, and Revenue.

Fail-Fast

This concept about failing fast may confuse early agile practitioners since most people are told early and for most of their lives that failure is the opposite of success. Certainly this term can raise a sense of fear of failure and cause some resistance at first. The concept of Fail-Fast is a principal agile concept coming from inspecting and adapting. It is an approach to encourage early detection of failure, to be able to learn or fix quickly before sunk costs are incurred. In principle you would want to know if a project or product feature would fail at the beginning instead of reaching the end to find out it is a failure.

Empiricism

We’re not referring to empires and conquests with this term, although we can certainly get carried away and think that the project may take on that type of personality. Empiricism is mainly a scientific approach that requires a process to be observed and tested so that it can be considered universally effective.

Learning and Understanding Terms for Better Communication

There are certainly more of these types of terms that are used in Agile, but note that the best way to start learning, to keep learning, and to contribute to the discussions that come up in an agile project is by communicating with same type of vocabulary. There are already many factors that increase the risk of breakdown in the communication process, so we may as well get on the same page and know up front what common terms everyone may use use in the project.

[Image courtesy of photostock at FreeDigitalPhotos.net]